ADAM BERG

Media Artist



Content and player software for a massive 16k-wide LED sculpture with a continually growing library of work. Designed in collaboration with curator Yuge Zhou, and implemented along with creative director Bradon Webb, and programmers David Braun and Chris Hall.

We made 10 generative art scenes for launch, in addition to developing the unique playback software, which runs artist content of any kind - video, game engine, or any custom software - across synchronized systems, on an automated schedule.

New works are exhibited each month from grant-supported artists and outreach to local and national institutions. I have supported the integration of several new works into the system, including those of Peter Burr, David Wallace Haskins, Kurt Kaminski, and Jason Salavon.

Photo and video credit: Leviathan and @150mediastream






From @150mediastream:



Amon Tobin ISAM
World Tour

Projection Mapping,
Software Dev,
TouchDesigner



I was honored to be a part of this awe-inpiring show, a visual and technical triumph in collaboration with Amon Tobin for his ISAM album tour.

I built the point cloud effect you see here, the “air harp,” and the projection mapping alignment software that underpins the entire show.

Photo and video credit: Leviathan






Peter Pan Shadow Play
Disney World

Advanced Systems,
Software Dev,
Interaction Design,
TouchDesigner

A playful queue line interactive. Guests see their shadows and can interact with bells and butterflies; Tinker Bell flies and her pixie dust spawns costumes of Peter Pan, Mr. Darling, and Captain Hook.

I was the developer for this piece, testing and implementing all the gags and effects, and collaborating with designers and animators on the 3D, 2D, and audio assets. I also integrated equipment, and built the calibration and monitoring tools needed for permanent installation.

There are many public videos of this piece online. One of my favorites is from BookishPrincess (Youtube link).

Photo credit: Leviathan




Numbers in Nature
Museum of Science and Industry, Chicago

Interaction Design,
Software Dev,
TouchDesigner
A permanent exhibit at the Museum of Science and Industry in Chicago, with seven different interactive installations. Touchscreen, Leap Motion, Kinect, and physical sensors interface guests with the interactive explorations of fractals, spirals, Voronoi, and other mathematical patterns found in the natural world. The interactive team included Dennis Chau and Harvey Moon.

I built about half of the interactive exhibits, performed user testing with the Museum of Science and Industry, and also led subsequent updates and additions to the exhibit.

Photo and video credit: Leviathan







Connected City
San Jose

Projection Mapping,
TouchDesigner

A miniature city brought to life with realtime lighting and shadows,  simulated traffic, and stories animated on the surface. Truly a marvel to see in person.

Precise 3D-printed building models, a CNC-milled landscape, and 3D projection mapping software allowed pixel-perfect mapping from multiple projectors. Several synchronized tablets allowed users to control the stories and read more information.

Photo and video credit: Leviathan













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